|
![](/i/fill.gif) |
Tek wrote:
> Looks good to me! I think the wrinkle looks just right, nice and subtle. I
> think the edges look a bit odd, I'd expect them to be more vertical in
> places (obviously awkward in a height_field).
From the work I've seen of yours, that's something. :) Yeah, the
insides of the cracks seem a bit 'round' to me. I can narrow the cracks
and I noticed that the amount of turbulence seems to have a pretty big
affect on the size of the rubbley areas. But I kinda like having
rubbley areas... I'll try your code to see what it looks like
(Thanks!), although I do generally like to write my own. I've been
playing with 'form' some today which seems to be a quicker way of
shaping the stones than what I'd been doing before with more pigment_map
entries.
Charles
Post a reply to this message
|
![](/i/fill.gif) |